5 features Palworld needs to improve right now

5 features Palworld needs to improve right now

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Palworld, the game popularized as "Pokémon with weapons", quickly shot to the top of the Steam charts, breaking several records within weeks of its release. Despite only being an Early Access game, Palworld quickly became one of my personal favorites and, more importantly, flawless in most aspects. Note, however, that the operative words are "most aspects."

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After investing a couple of weeks full of capturing 110+ Pals, building multiple bases (not so Pal friendly) and defeating the tower bosses, I've noticed things that still seem far off for a game that has had my heart. These are some of the things I think Palworld needs to improve quickly to keep players engaged and coming back. What are they? Well, let's talk about them below.

If you've been roaming around fighting Pals to capture them, you might already be used to the mechanics. The game introduces us to multi-Pal Sphere launchers, upgrading capture chances through Lifmunk shots and more.

But you may have noticed that Palworld puts too much emphasis on randomness. A good example is how my friends kept making some Ultra Pal Spheres for the Alpha Pal bosses, and I was able to catch them with just one green Mega Sphere. Why work to create the higher level Pal Spheres, right?

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5 features Palworld needs to improve right now.
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