'About damn time!': It's taken guts to make Starfield What Bethesda bothered to do in Fallout

'About damn time!': It's taken guts to make Starfield What Bethesda bothered to do in Fallout

HomeNews, Other Content'About damn time!': It's taken guts to make Starfield What Bethesda bothered to do in Fallout

You can finally tell your companions what to do in Starfield!

The Bethesda leaks are starting to ramp up again

Starfield was supposed to be Bethesda's magnum opus, but the title has not lived up to all expectations. Space Odyssey is now seen as a generic RPG paired with some amazing visuals that require heavy modding to be an enjoyable experience.

The surprising aspect of the game is that Bethesda hasn't even implemented everything it learned from previous titles into its latest release. The modding community has had to take matters into their own hands to introduce even basic features such as follower directions!

Most Bethesda games allow players to recruit followers as companions for their adventures. Each companion has its own skills, but each game allows the player to command the follower with basic tasks such as moving to a certain location, remaining still, or engaging in combat. Unfortunately, Starfield did not launch with this feature.

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'About damn time!': It's taken guts to make Starfield What Bethesda bothered to do in Fallout.
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