Black Myth: Wukong has taken 1 mechanic from God of War to really hammer home the immersion

Black Myth: Wukong has taken 1 mechanic from God of War to really hammer home the immersion

HomeNews, Other ContentBlack Myth: Wukong has taken 1 mechanic from God of War to really hammer home the immersion

Black Myth: Wukong took some notes from Santa Monica Studios' God of War.

Black Myth Wukong & God of War Ragnarök! 🔥

God of War is one of the biggest first-party franchises under the PlayStation Studios banner and has received a significant overhaul in camerawork, cinematography and combat. It would make sense for other game developers to follow this example for new projects and give the gaming community a great experience.

Immersion is crucial for video games that have a heavy emphasis on combat that ties into the story and how it smoothly transitions into cutscenes for a penny. Santa Monica Studio has perfected this technique in the Norse saga and carried over to the sequel with some creative cuts.

Santa Monica Studio has struck gold with this soft reboot and sequel to the Greek saga and all those years of hard work have paid off. The gaming community was caught off guard after seeing Kratos return to a foreign land after desecrating his homeland, killing the god of Olympus, and seeing the ghost of Sparta interact with the Asir gods.

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Black Myth: Wukong has taken 1 mechanic from God of War to really hammer home the immersion.
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