Dustborn is a game I wrote a preview of back in June and it's always an interesting process to write a full review after already working on a preview of a game. Having to play the vertical bit that you already experienced before you got to see any new content is always a good test to see if the game has any replay value, or if the novelty has already worn off.
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Dustborn – Reveal Trailer | PS5 & PS4 games
With a game like Dustborn, which has branching dialogue options and different outcomes based on the decisions made, one would expect the game to have significant replay value. Unfortunately, this is not the case. Not only did I realize that no matter what choices I made, the result was the same, but it also emphasized how long it takes for Dustborn to really get going.
Dustborn releases on August 20 for PC, PS4, PS5, Xbox One and Xbox Series X|S.
If it wasn't already clear, my first few hours playing Dustborn for review were pretty excruciating. It really emphasized how important pacing is when it comes to a narrative adventure game like this. Dustborn spends so much of its opening introducing its characters and trying to be witty that it completely forgets about being engaging.