"F**k me, I just can't get…": Part 1 of Flintlock: The Siege of Dawn torn apart for Being Worlds Away from Lies of P, Sekiro and Even Wu Long, But Is It Fair?

"F**k me, I just can't get…": Part 1 of Flintlock: The Siege of Dawn torn apart for Being Worlds Away from Lies of P, Sekiro and Even Wu Long, But Is It Fair?

HomeNews, Other Content"F**k me, I just can't get…": Part 1 of Flintlock: The Siege of Dawn torn apart for Being Worlds Away from Lies of P, Sekiro and Even Wu Long, But Is It Fair?

Flintlock: The Siege of Dawn's parry system leaves a lot to be desired!

Do you think these bars can keep me in here?!

Flintlock: The Siege of Dawn has been out for 10 days now, and the game seems to be riddled with issues that players have been pointing out since day one. From performance drops to system issues, the game is riddled with bugs that A44 Games needs to address.

Taking inspiration from Sekiro, Bloodborne and Lies of P, the game features some fast-paced Souls-like combat. Unfortunately, it drops the ball when it comes to an aspect that has become synonymous with that genre, leading to fans voicing their frustration.

Parrying was first introduced to games long before the release of Soulsborne titles, but the games from FromSoftware help develop the skill into a system that has been replicated across genres.

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"F**k me, I just can't get…": Part 1 of Flintlock: The Siege of Dawn torn apart for Being Worlds Away from Lies of P, Sekiro and Even Wu Long, But Is It Fair?.
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