Game Science perfected the soul-like genre with Black Myth: Wukong that even Hidetaka Miyazaki didn't dare to do

Game Science perfected the soul-like genre with Black Myth: Wukong that even Hidetaka Miyazaki didn't dare to do

HomeNews, Other ContentGame Science perfected the soul-like genre with Black Myth: Wukong that even Hidetaka Miyazaki didn't dare to do

Black Myth: Wukong's clever twist on a soul-like tradition proves that Game Science is just as adept as its protagonist when it comes to crafting an experience.

Black Myth: Wukong vs Soulslikes – 10 BIGGEST DIFFERENCES

It's safe to say that Black Myth: Wukong is a hit. In an outstanding debut on the AAA gaming scene, Game Science has managed to tackle a genre that other new developers might hesitate to tackle given FromSoftware and Hidetaka Miyazaki's dominance over it.

Black Myth stands out from other Soulslikes with a story steeped in Chinese lore while the gameplay borrows the best of Miyazaki's work while avoiding a mechanic that I grudgingly have to admit has outstayed its welcome.

It's clear that Game Science, a Chinese studio that has been working on Black Myth for nearly six years, has translated its passion for Chinese literature into an experience designed for a global audience – a remarkable feat for a studio's first title.

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Game Science perfected the soul-like genre with Black Myth: Wukong that even Hidetaka Miyazaki didn't dare to do.
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