Helldivers 2's automatons returned to war scarier than ever | Polygon

Helldivers 2's automatons returned to war scarier than ever | Polygon

HomeGames, News, Other ContentHelldivers 2's automatons returned to war scarier than ever | Polygon

The bots are back in town

Best Practices for Handling Automatic Weapons | Helldivers Lore

Helldivers 2 is a fun game, with great physical comedy that naturally comes from its robust friendly fire mechanics. It's also a challenging game that pits extremely squishy Helldivers with limited resources against endless waves of huge bugs. But few people talk about the fact that it is sometimes a scary game thanks to the Automatons.

But on Monday, the Helldivers rejoiced in a decisive and collective victory over the Automatons and their claim to territory. These Terminator-style robots are clearly designed to be malevolent. They patrol around, buzzing in binary code, surveying the lands with glowing red eyes. If that's not enough to convey "bad" in visual language, Arrowhead Game Studios thoughtfully added spiked skulls attached to their exo-skeleton. The first reaction my primal brain has when I see a vending machine is "NO."

I didn't think much more of it because me and my friends were too busy following major orders from Super Earth Command on the galactic map. We failed to free Tibit, fought for Malevelon Creek, and encountered battleships on several planets. I thought the robots were much rougher than bugs, but I learned new strategies, and it was deeply satisfying to get the automatons off the galactic map for good. We all knew they would come back because that's how Arrowhead runs the game. We just thought it would take longer than two days.

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Helldivers 2's automatons returned to war scarier than ever | Polygon.
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