Hidetaka Miyazaki on Elden Ring's most criticized feature: "I don't think the game would have done what it did" If We Took It Away

Hidetaka Miyazaki on Elden Ring's most criticized feature: "I don't think the game would have done what it did" If We Took It Away

HomeNews, Other ContentHidetaka Miyazaki on Elden Ring's most criticized feature: "I don't think the game would have done what it did" If We Took It Away

Many wonder why FromSoftware doesn't make their games simpler, but Hidetaka Miyazaki stands by the philosophy that made his games special.

Why I stopped playing Elden Ring

Since its release, the never-ending debate surrounding the Ring of Fire has only increased its reach to various corners of the internet, now exacerbated by Shadow of the Erdtree pushing players' technical and mechanical knowledge to its limits.

But one thing people continue to wonder is whether FromSoftware's game design philosophy has changed since the launch of its first Soulsborne title, Demon's Souls. Well, Hidetaka Miyazaki has an answer that may please many fans of these games and further fuel any discussion surrounding them.

As players continue to pick apart each new add-on like Elden Ring's supposed sole expansion, Shadow of the Erdtree, many wonder if FromSoftware has finally lost the plot, now making titles that are either difficult for difficulty's sake or make them easier to pick up. more significant piece of the game's proverbial pie.

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Hidetaka Miyazaki on Elden Ring's most criticized feature: "I don't think the game would have done what it did" If We Took It Away.
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