'I can't believe more people aren't talking about this': Even Hidetaka Miyazaki will agree on the genius element of 'Lies of P' that fans wish his soulful game had incorporated

'I can't believe more people aren't talking about this': Even Hidetaka Miyazaki will agree on the genius element of 'Lies of P' that fans wish his soulful game had incorporated

HomeNews, Other Content'I can't believe more people aren't talking about this': Even Hidetaka Miyazaki will agree on the genius element of 'Lies of P' that fans wish his soulful game had incorporated

Lies of P is a solid game to go toe-to-toe with FromSoftware's very best, and Neowiz achieved this incredible feat in its first attempt.

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Lies of P is one of those incredible games that are very hard to separate from the masterpieces created by FromSoftware. This kind of status comes because of how closely it mimics Hidetaka Miyazaki's game design philosophy, along with how it often surpasses the progenitor series in various aspects.

The game is so full of features missing from Soulsborne titles that Miyazaki himself should note them. That said, even among these features, there is one in particular that fans desperately want FromSoftware to incorporate into their games from now on.

Anyone who has played these particular action games can attest to how frustrating non-resetting elevators can be. Elevators are the most used form of shortcut to bosses and other areas, so the extra process of first calling back and then jumping on it is simply a waste of time.

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'I can't believe more people aren't talking about this': Even Hidetaka Miyazaki will agree on the genius element of 'Lies of P' that fans wish his soulful game had incorporated.
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