'I just couldn't see it': Becoming a VR game cost Batman: Arkham Shadow a critical feature that Rocksteady perfected and popularized in previous games

'I just couldn't see it': Becoming a VR game cost Batman: Arkham Shadow a critical feature that Rocksteady perfected and popularized in previous games

HomeNews, Other Content'I just couldn't see it': Becoming a VR game cost Batman: Arkham Shadow a critical feature that Rocksteady perfected and popularized in previous games

Batman: Arkham Shadow in VR is great, but where is the classic third-person combat?

Batman: Arkham Shadow – The First Preview

Batman: Arkham Shadow is around the corner, and the gaming world is abuzz with this virtual reality title. Credit goes to Camouflaj for carrying forward the legacy built by Rocksteady thus far.

This upcoming VR title will be the eighth installment in the Batman: Arkham series. Camouflaj has already shown its potential in Iron Man VR and is gearing up to do the same in Fall 2024. However, there is one aspect that OG fans of this series will surely miss.

Batman: Arkham has made a big name in the gaming world, and that too on all platforms. But in the case of Arkham: Shadow, things will be a little different.

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'I just couldn't see it': Becoming a VR game cost Batman: Arkham Shadow a critical feature that Rocksteady perfected and popularized in previous games.
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