'It was a complicated system for players to understand': Todd Howard admits a major mechanic in Starfield was 'nerfed by' – When did Bethesda stop trusting the average player?

'It was a complicated system for players to understand': Todd Howard admits a major mechanic in Starfield was 'nerfed by' – When did Bethesda stop trusting the average player?

HomeNews, Other Content'It was a complicated system for players to understand': Todd Howard admits a major mechanic in Starfield was 'nerfed by' – When did Bethesda stop trusting the average player?

Bethesda's Todd Howard has revealed that the environment in Starfield was unnerving because of how harsh it was. Would you like a tougher Starfield?

Todd Howard breaks down his video game career | TABLET

Starfield, Bethesda's latest space RPG, originally featured a more punishing planetary exploration system that was toned down before release.

According to Todd Howard, the company's director, the system's complexity was beyond what the average player found manageable, causing the team to "get pissed off."

With the old system, players would have had to deal with resistance to various atmospheric effects such as radiation and thermal damage, requiring different spacesuits for different environments. So why was it nervous? Did the developers not believe in the players?

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'It was a complicated system for players to understand': Todd Howard admits a major mechanic in Starfield was 'nerfed by' – When did Bethesda stop trusting the average player?.
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