"Made to make the game harder": 1 Change in 7 Days to Die 1.0 gets the credit it deserves, even though it should have been done years ago

"Made to make the game harder": 1 Change in 7 Days to Die 1.0 gets the credit it deserves, even though it should have been done years ago

HomeNews, Other Content"Made to make the game harder": 1 Change in 7 Days to Die 1.0 gets the credit it deserves, even though it should have been done years ago

Is 7 Days to Die finally right?

7 DAYS TO DIE 1.0 XBOX/PS5 Beginner's Guide – How to Survive the First Days!

After nearly 12 years in Steam Early Access purgatory, The Fun Pimp's zombie survival sandbox game, 7 Days to Die, is finally preparing for its long-awaited full release, version 1.0 – which is set to go live at the end of this month. But for those eager to sink their teeth into the latest iteration of the game, the 1.0 Experimental version is already available in a public testing phase for Steam players.

As players dive into this early taste of what's to come, one change has been turning heads and earning praise: the increased density and tankiness of zombies, especially the dreaded Feral variety. While some may argue that this boost in difficulty should have been implemented years ago, better late than never, right?

The 7 Days to Die subreddit has been full of players sharing their experiences in the 1.0 Experimental version, with many noting a significant increase in wild zombie encounters.

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"Made to make the game harder": 1 Change in 7 Days to Die 1.0 gets the credit it deserves, even though it should have been done years ago.
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