'One of my favorite behind-the-scenes moments as a game developer': Hideo Kojima's approach to designing levels in Metal Gear Solid proves how much of a kid at heart he is

'One of my favorite behind-the-scenes moments as a game developer': Hideo Kojima's approach to designing levels in Metal Gear Solid proves how much of a kid at heart he is

HomeNews, Other Content'One of my favorite behind-the-scenes moments as a game developer': Hideo Kojima's approach to designing levels in Metal Gear Solid proves how much of a kid at heart he is

"I don't understand the kojima hate"

Kojima is a madman! I #metalgearsolid #kojima #fail

Hideo Kojima, a famous video game developer, is known for several successful series, including Death Stranding and Metal Gear Solid. His creative genius has often been hailed for out-of-this-world innovations, and one such case is tied to one of his famous video game franchises.

Kojima expressed his creativity in a rather unique way when he designed a map for the original MGS from 1998. He used LEGO in an unorthodox way and fans call it one of the favorite moments in video game development history.

Kojima used LEGO bricks to design the map for the game. A recent tweet gained popularity because it includes a clip from a documentary showing his unconventional design techniques for the original Metal Gear title.

Tagged:
'One of my favorite behind-the-scenes moments as a game developer': Hideo Kojima's approach to designing levels in Metal Gear Solid proves how much of a kid at heart he is.
Want to go more in-depth? Ask a question to learn more about the event.