Palworld dev talks about the long road to creating the hit game | Polygon

Palworld dev talks about the long road to creating the hit game | Polygon

HomeGames, News, Other ContentPalworld dev talks about the long road to creating the hit game | Polygon

The road to Palworld was rocky to say the least

13 things you didn't know were possible in Palworld

How the hell did Palworld happen? In a recent blog post, Takuro Mizobe, CEO and co-founder of the studio behind the latest mega-hit, provides some clarity. The answer is not what any gaming veteran would call "proper game development." But maybe that's the secret.

Although Palworld recently reached the second highest number of concurrent players on Steam, its success was far from certain. The studio worked with several key members who had little or no game development experience. In the beginning, it took Pocketpair's founder Mizobe a whole month to create a monster model. Mizobe had wanted to make 100 of them. Other basic organizational methods, such as creating a budget for the project, also did not happen.

For these reasons and many more, Mizobe has likened the creation and release of Palworld to being a "miracle". It was a miracle that the team could actually do it. It seemed like a miracle that it was funny. Now it has become one of the biggest games on Steam and has sold over 6 million copies at the time of publication. From this perspective, Palworld seems to be the fruit of not one miracle, but many. But if Mizobe's account shows us anything, it's that each of these miracles happened because of the people involved – an unusual mix of veterans, newcomers and an academic with a knack for animation.

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Palworld dev talks about the long road to creating the hit game | Polygon.
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