"This Is Much Worse": Even 7 Days to Die's Early Alpha's Didn't Suffer From This Gamebreaking Bug in 1.0 Release

"This Is Much Worse": Even 7 Days to Die's Early Alpha's Didn't Suffer From This Gamebreaking Bug in 1.0 Release

HomeNews, Other Content"This Is Much Worse": Even 7 Days to Die's Early Alpha's Didn't Suffer From This Gamebreaking Bug in 1.0 Release

It might not be The Fun Pimp's fault this time.

Top 10 Tips for 1.0 (7 Days to Die v1.0)

7 Days to Die finally got out of early asset jail after over a decade, but seeing the recent complaints about it, maybe it needed a little more time to cook.

One of the latest issues seems to affect a core aspect of the game, and if it sticks it could lose players. Borderline game-breaking, The Fun Pimps might want to check this out ASAP.

In the past we've seen complaints that 7 Days to Die doesn't have enough zombies or has extremely long crafting times that don't make sense. Now it's a bug that affects the average player's experience and may drive some people away.

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"This Is Much Worse": Even 7 Days to Die's Early Alpha's Didn't Suffer From This Gamebreaking Bug in 1.0 Release.
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