Warzone Mobile is an unoptimized mess at launch, but is it doomed?

Warzone Mobile is an unoptimized mess at launch, but is it doomed?

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After a year in beta and limited regional releases, the highly anticipated COD Warzone Mobile dropped globally on March 21st. I eagerly downloaded it, full of both anticipation and skepticism. As a huge fan of the original Warzone's top-notch graphics and fast-paced gameplay, I wondered how it would translate to a mobile experience. Suffice to say, my first impressions of Warzone Mobile were a big disappointment.

3 biggest reasons why Warzone Mobile is already failing

As someone who has been playing Call of Duty since the first game, I had high hopes for Warzone Mobile as CoD Mobile had left me wanting more. But I couldn't believe that the game would come out in such a state after many delays and extensive testing.

So after playing the game for a week, I've decided to share my first impressions of Warzone Mobile and describe the issues I experienced along with feedback from the community.

The game has a base file size of 1.5 GB, but it requires you to download an additional 5 GB of in-game assets before your first match. When you jump into the game, you'll soon realize that the visual quality doesn't quite match the hefty download size.

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Warzone Mobile is an unoptimized mess at launch, but is it doomed?.
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