"Who cares if only five people play?"; Palworld's group leader tells everyone to play what they like, before "We all lose" in the Live-Service world

"Who cares if only five people play?"; Palworld's group leader tells everyone to play what they like, before "We all lose" in the Live-Service world

HomeNews, Other Content"Who cares if only five people play?"; Palworld's group leader tells everyone to play what they like, before "We all lose" in the Live-Service world

The Palworld community manager had a few things to say about dead games and players' game choices.

13 things you didn't know were possible in Palworld

In today's gaming world, where success is often measured in player count and engagement metrics, the term "dead game" is used too freely. John 'Bucky' Buckley, Community Lead for Palworld, challenges this narrative and urges players to prioritize enjoyment over popularity.

In doing so, he highlights a crucial issue in the gaming industry, the pressure to favor longevity over creativity. Palworld, which once boasted over two million concurrent players, now averages around 30k. While some see this as a downfall, Bucky sees it as proof of the game's enduring appeal, encouraging players to focus on their own experiences rather than outside perceptions.

Bucky is very active and interactive with the community and his message from an interview is clear, enjoyment should be the primary factor in game decisions, not player count or popularity. He believes that focusing solely on whether a game is "dead" can lead to unhealthy gaming habits, where players feel compelled to stick with popular titles rather than explore new experiences.

Tagged:
"Who cares if only five people play?"; Palworld's group leader tells everyone to play what they like, before "We all lose" in the Live-Service world.
Want to go more in-depth? Ask a question to learn more about the event.